NPC AI includes among others: collecting fruits, satisfying their needs, spending their free time, but also (if necessary, depending on the level and how you play): stealing to survive, guarding their plantations against thieves, fighting, waging war,….Completely dynamic worlds: shapeable terrain, waves flowing through said terrain (and possibly eroding it), vegetation growing depending on the terrain and water, villages expanding and shrinking.Free Game and Challenge mode (okay, that one’s a bit less relaxing).Generally just relaxing gameplay where you build your irrigation channels, shape the farmland, build paths and maybe collect some fruits yourself.However you shape the world, decides what path the story takes. ![]() Story mode with 5 main missions, several side missions, parkour maps (incorporating the terraforming), minigames, treasure maps, photo quests and other surprises. ![]() Oh, and make sure the paths to those trees don’t pass around a dozen lakes and mountains and stuff, there’s no point in having all those plantations if it takes ages to reach them… Features Your job is to create a world that provides enough of all types to satisfy the needs of your people and make their village prosper. ![]() ![]() But they have different growing conditions too: some only grow close to the sea, others far away, some need a lot of sunlight, others prefer shadowy hills. And these plants are the key to your success: different plants provide different fruits that satisfy different needs of your NPC’s.
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